Simon Yuill is an artist, writer and programmer. His work includes the use of interview and research processes, film, publishing, and custom software systems. He was the inaugural winner of the Vilém Flusser Theory Award (Berlin, 2008), has been a Research Resident at the Piet Zwart Institute (Rotterdam, 2005), an Honorary Visiting Research Fellow with the Institute for Advanced Studies at the University of Warwick (2013), a Researcher with Sociology at Goldsmiths College (London, 2013-2015), and a Visiting Researcher with the Digital Culture Unit, Goldsmiths (ongoing).
Grafting exercise. Part of Promiscuous Pipelines, Constant VZW and FoAM, Brussels.
Visual essay. Published in Cesura//Acceso.
Visual essay. Generator Projects, Dundee.
A study of the creation and capitalisation of ‘subjects of value’ within Facebook. With Bev Skeggs.
Workshop addressing impacts of digital surveillance in the workplace. Organised with the Strickland Distribution and Constant VZW, Brussels.
A collection of interviews recorded in the Hebrides and the North East of Scotland, with others in Edinburgh, Glasgow, and London. The material was initiated from an enquiry into current forms of self-organised production in rural Scotland, the relationship of these to law and nature, and the various localised, often informal, forms of governance and social structure within which these exist.
A series of studies of actual-existing commons systems in England and Scotland and their relation to other forms of social infrastructure, such as the welfare state or non-state mutualist organisation.
A history of the Pollok Free State, a road protest camp on the outskirts of Glasgow that became an autonomous community with its own passport and free university.
Software for improvised physical performance. Developed in collaboration with the members of Constant VZW and Mangrove-Tentactile in Brussels.
Explores the current condition of spaces of free and open assembly in our cities, relating those spaces created by the public themselves to those created for public use.
Public hacklab. CCA: Centre for Contemporary Arts, Glasgow.
Public hacklab. The Chateau, Glasgow. With Andrew Back and Magnus Lawrie.
A project with Chad McCail that combined practices from gaming, live-coding, and the Exploded School system proposed by Colin Ward.
A lo-resolution pixel animation tool. Produced as part of Slateford, codework collective, with Tryggve Askildsen.
Published by Scottish Sculpture Workshop.
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With Bev Skeggs. Published in Information, Communication & Society
With Bev Skeggs. Published in Information, Communication & Society
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Published in N. Sacramento, ed., Slow Prototype: 2011-2015, Lumsden: Scottish Sculpture Workshop.
Published in O. Goriunova, ed., Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, London: Bloomsbury.
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Published by CCA: Centre for Contemporary Arts, Glasgow.
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Published in A. Mansoux, M. de Valk, eds., FLOSS+Art, London: MUTE and GOTO10.
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Published in M. Fuller, ed., Software Studies, A Lexicon, Massachusetts, MA: MIT Press.
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Published in M. Fuller, ed., Software Studies, A Lexicon, Massachusetts, MA: MIT Press.
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Published in A. Mansoux, M. de Valk, eds., The Digital Artists Handbook, http://www.digitalartistshandbook.org.
Published by MUTE Magazine, as part of MUTE Public Library.
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Published in J. Gibbons and K. Winwood, eds., Hothaus Papers: perspectives and paradigms in media arts, Birmingham: ARTicle Press.
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Published in O. Goriunova and A. Shulgin, eds., READ_ME: Software Art and Cultures, Aarhus: Aarhus University Press.
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PhD., Duncan of Jordanstone College of Art and Design, University of Dundee.
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